Description
This game is part of a Planning & Scheduling training on the preparation and management of production shutdown and maintenance interventions.
I-Plan offers the players a simulation of a real shutdown of production that takes all the typical issues into account such as: spare parts management, resource limitations, quality imperatives, problems with subcontractors, planning, etc.
Players will have to organize themselves to manage the workload on a game board that imposes logistical, security and even geographical constraints. The critical path must also be planned and managed throughout the game. I-plan is a race against time because time is money!
I-Build is a game to illustrate the benefits of an organized kitting procedure. In a short time frame, the players are confronted with the limitations of a non-organized spare part system.
Recommended audience
This game is useful for Production engineer, Warehouse manager, Shutdown manager, Project manager, Technicians, Maintenance manager and Plan Manager.
Learning Objectives
- Understand the key principles of planning and scheduling for production shutdowns and maintenance interventions
- Develop the ability to manage and prioritize resources, including spare parts, subcontractors, and workforce, under time and logistical constraints
- Learn to navigate and address common issues such as spare parts management, resource limitations, and quality imperatives during shutdowns
- Apply critical path analysis to ensure that key tasks are completed on time, minimizing delays and costs
- Understand the benefits of a well-organized kitting procedure through the I-Build game and its impact on spare parts management
- Gain practical insights into how to improve operational efficiency and reduce downtime by optimizing planning and scheduling processes
Program
The team receives a series of work orders to execute. Each order has its own requirements in terms of priority, location and resource. The goal is to execute all orders in minimum time. During the game, good practice tips are given to make the team as effective as possible.
I-plan has been designed so that players understand the benefits brought by a clear and detailed planning & scheduling process. Finally, everyone’s roles and responsibilities become clearer to the team.
Prerequisites
Nihil
Course duration
I-Plan and I-Build game: 1 day (optional 2 days) for 6–10 participants per game (please contact us for multiple games + trainers depending on the number of participants).
I-Plan and I-Build are an integral part of the Planning & Scheduling training.

